A behavior first system that turns emotional intent into rhythm, connection, and local impact.

A behavior first system that turns emotional intent into rhythm, connection, and local impact.

Impact

Play was designed as an infrastructure layer for fulfillment, not just engagement. It helps people reclaim rhythm, connection, and self-direction, across cities, routines, and life stages.

90% of early users felt ready to begin something new. 65% stayed consistent when supported by social cues. 72% preferred Play’s hybrid model, combining personal discovery with local creator ecosystems

Role

Behance

Date

2023

WHAT IS IT ABOUT

Play is built for people who want to feel more connected — to themselves, to others, and to the rhythm of something that lasts. It helps users discover new interests, connect with local communities, and stay consistent through guided tools, shared goals, and real-world partnerships.


Key Highlights
  • Rooted in real stories: Designed a digital-first service rooted in real user stories like Harriet’s

  • Systems over features: Built personalised flows for interest discovery, group accountability, and progress tracking

  • Local by default: Integrated local and small businesses support to enable physical meetups and cross- promotions / marketing

  • Build for everyday return: Created a hybrid experience spanning social, habit, and self-led learning along with social connections.

  • Proven early impact: 90% reported impact, 65% felt more connected. Proved to be useful for networking and promoting small businesses in a particular area.